Five open shelves on a dark wall

tools and toys for twiddling. no scores, no goals, no timers (except the tools which are timers), no links (except for location accuracy), no likes, no ads, no in-game purchases. nothing exciting, but hopefully something enjoyable. the lack of text and explanations throughout is an intentional choice for universal (if simplistic) communication. the author trusts curiosity and ever-present search engines to suffice where clarity is needed.

sagne has been designed by one person, programming by claude and images by gemini. it is a single individual's attempt to bring to digital life some of the world's more interesting modes and models.